// Game Developer

SACHIN
DHAKAL

Unity · Multiplayer · AI · 3D

I build worlds, systems, and experiences — from multiplayer physics games to AI-driven NPCs. Every project ships with obsessive attention to feel.

Sachin Dhakal pixel art character

BUILDING GAMES
THAT FEEL ALIVE

Hey — I'm Sachin Dhakal, a game developer obsessed with crafting experiences that go beyond the screen. I specialise in multiplayer systems, AI behaviour, and tight game mechanics.

I work primarily in Unity, building everything from real-time networked sports games to stealth-horror FPS titles. I'm comfortable across the full stack — gameplay code, 3D art in Blender, animation rigs, shader work, and cinematic cameras.

I've shipped projects during internships at AppsDoodle Studio and FunMotionLabs, competed in game jams, and built an adaptive AI enemy system using ML-Agents for my college project. Every build ships cleaner than the last.

UnityC# Photon FusionNetcode for GO BlenderML-Agents CinemachineShaderGraph Git
10+
Projects Shipped
3+
Years in Unity
2
Internships
Bugs Fixed

FEATURED PROJECTS

01 🏏 // Multiplayer · Sports · Physics

Gilli Danda

A real-time multiplayer reimagining of the classic South Asian street sport. Features two distinct player roles — Batter and Fielder — AI fielder placement with trajectory-based catch prediction, Cinemachine camera switching, and host-mode networking built entirely on Photon Fusion.

Photon FusionHost ModeAI FieldingCinemachine
View Project
02 🔇 // FPS · Stealth · Horror

Sound of Silence

A tense first-person survival game where sound is your biggest enemy. Navigate a zombie-infested world using a real-time sound meter, suppressor mechanics, and a hidden soundproof safe room. Stay quiet, stay alive.

FPSStealthSound SystemAI Enemies
View Project
03 ⚔️ // Action · [Add Genre]

Dual Destinies

Two paths. One world. [Add your description here — what makes this game unique, what mechanics drive it, and what experience you built for the player.]

Unity[Tag][Tag]
View Project
04 🏎️ // Multiplayer · Racing · Arcade

Nitro Swap

Ability-fuelled multiplayer racing chaos. One driver is "it" in the signature Swap Tag game mode — race, dodge, and tag opponents to ditch the hot seat. Built with Unity Netcode for GameObjects with a confirmed working swap system.

Netcode for GOSwap Tag ModeAbilities
View Project

SKILLS & TECH STACK

🎮

Game Development

Unity Engine · C# · Game Mechanics · Physics Systems · Animator Controllers · ScriptableObjects

🌐

Multiplayer Networking

Photon Fusion · Unity Netcode for GameObjects · Host Mode · State Sync · RPCs · Lag Handling

🤖

AI & NPC Systems

Unity ML-Agents · Imitation Learning · Behaviour Trees · Navmesh · Custom AI Controllers

🎨

3D Art & Environments

Blender · Multi-point Lighting · UV Mapping · Import Pipelines · Collider Setup · ShaderGraph

🎬

Cameras & Cinematics

Cinemachine · Camera Blending · Cinematic Intros · Avatar Masks · Animator Layers

📱

Content Creation

Gameplay Videos · Devlogs · Reels · Genre-mixing Edits · Screen Capture · Video Production


GET IN TOUCH

Open to opportunities & collabs

Whether you need a Unity developer, a multiplayer system built from scratch, or just want to talk game design — I'm all in. Let's make something great.