Hey — I'm Sachin Dhakal, a game developer obsessed with crafting experiences that go beyond the screen. I specialise in multiplayer systems, AI behaviour, and tight game mechanics.
I work primarily in Unity, building everything from real-time networked sports games to stealth-horror FPS titles. I'm comfortable across the full stack — gameplay code, 3D art in Blender, animation rigs, shader work, and cinematic cameras.
I've shipped projects during internships at AppsDoodle Studio and FunMotionLabs, competed in game jams, and built an adaptive AI enemy system using ML-Agents for my college project. Every build ships cleaner than the last.
UnityC#
Photon FusionNetcode for GO
BlenderML-Agents
CinemachineShaderGraph
Git